C
Evidence Grade C
Graded
accuracy verified by the review judge
Use with Hedging
Current
38.03%
38.03% -- day 1 retention rate for Hypercasual mobile games (2026)
Hypercasual mobile games achieve a Day 1 player retention rate of 38.03%.
Attribution:
View source
Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
38.03%
Unit
Percentage
Data Vintage
2026
Entity
Evidence Quality
C
Moderate quality evidence
Useful directional data with some methodological gaps. Treat as indicative rather than definitive -- corroborate before citing in formal research.
Score breakdown
Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
30
Freshness
95
Sources (3)
market.biz
Primary
Tier C
https://market.biz/gaming-statistics/ ↗
Source Article
Gaming Statistics and Facts (2026)
Introduction
Gaming statistics offer a clear view of how digital entertainment has evolved into a powerful global industry that influences culture, technology, and consumer behavior. What once began as a niche hobby has expanded across mobile devices, consoles, PCs, and cloud platforms, reaching aud…
Also cited by
2026-09-28
dimensionmarketresearch.com
https://dimensionmarketresearch.com/report/mobile-clinics-market/
2026-09-26
Original Research
market.biz
· Original study ↗
Trend Over Time
| Period | Value | Change |
|---|---|---|
| 2025 | 38% | |
| 2026 (current) | 38.03% | +0.1% |
Segmentation
Industrymarketing
Cite this stat
Suggested hedging: According to limited, single-source data, based on claims without stated methodology, with unverified sample sizes...
Plain Text
Hypercasual mobile games: 38.03% day 1 retention rate. Source: market.biz (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/hypercasual-day1-retention
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<blockquote cite="https://lighthousedata.io/data/hypercasual-day1-retention" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>38.03%</strong> -- day 1 retention rate for Hypercasual mobile games<br><small>Source: market.biz (2026) · <a href="https://lighthousedata.io/data/hypercasual-day1-retention" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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