B Evidence Grade B Graded under review Safe to Cite Aging

30%

30% -- brand recall uplift for trade show attendees participating in gamified activities (2024)

2024  · Event Marketing Institute

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Attribution: Event Marketing Institute View source
Lighthouse Research Team
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Source verified Evidence graded
Value
30%
Unit
Percentage
Data Vintage
2024
Entity
trade show attendees participating in gamified activities
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
60
Independence
30
Methodology
45
Freshness
95
Event Marketing Institute Primary Tier C
https://www.vivacreative.com/blog/trade-show-marketing-gamification-insights ↗
Confidence: 55/100 Vintage: 2024 Channel: Deep Crawl
Source Article
Recent Insights on Gamification in Trade Show Marketing
Recent Insights on Gamification in Trade Show Marketing Gamification has been increasingly embraced by marketers looking to enhance engagement and create memorable experiences at trade shows. In recent years, compelling research has highlighted its effectiveness in capturing attendee attention and b…
Original Research
Event Marketing Institute · Original study ↗

Study by Event Marketing Institute as cited by Viva Creative blog; original methodology not stated

Methodology documented
Industrymarketing
Plain Text
trade show attendees participating in gamified activities: 30% brand recall uplift. Source: Event Marketing Institute (2024). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gamification-brand-recall-30pct
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<blockquote cite="https://lighthousedata.io/data/gamification-brand-recall-30pct" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>30%</strong> -- brand recall uplift for trade show attendees participating in gamified activities<br><small>Source: Event Marketing Institute (2024) · <a href="https://lighthousedata.io/data/gamification-brand-recall-30pct" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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