B Evidence Grade B Graded under review Safe to Cite Dated

70%

70% -- gamification adoption rate for large companies (2012)

2012  · Gartner

Cite this stat Share How we verify
Attribution: Gartner View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
70%
Unit
Percentage
Data Vintage
2012
Entity
large companies
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
35
Freshness
95
Gartner Primary Tier C
http://www.europeanbusinessreview.com/?p=7156 ↗
Confidence: 47/100 Vintage: 2012 Channel: Common Crawl
Source Article
The European Business Review
Original Research
Gartner · Original study ↗

Gartner estimate cited in article

Methodology documented
Industrymarketing
Plain Text
large companies: 70% gamification adoption rate. Source: Gartner (2012). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gartner-gamification-large-companies
HTML Embed
<blockquote cite="https://lighthousedata.io/data/gartner-gamification-large-companies" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>70%</strong> -- gamification adoption rate for large companies<br><small>Source: Gartner (2012) · <a href="https://lighthousedata.io/data/gartner-gamification-large-companies" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
Share
Share on X Share on LinkedIn

Use this data in your work

Copy the citation, embed the widget, or explore thousands more verified marketing statistics -- all free.

Copy citation Explore similar stats →