B
Evidence Grade B
Graded
under review
Safe to Cite
Dated
70%
70% -- gamification adoption rate for large companies (2012)
Attribution:
View source
Lighthouse Research Team
Last verified:
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Source verified
Evidence graded
Value
70%
Unit
Percentage
Data Vintage
2012
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
35
Freshness
95
Source
Gartner
Primary
Tier C
http://www.europeanbusinessreview.com/?p=7156 ↗
Source Article
The European Business Review
Original Research
Gartner
· Original study ↗
Methodology
Gartner estimate cited in article
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
large companies: 70% gamification adoption rate. Source: Gartner (2012). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gartner-gamification-large-companies
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<blockquote cite="https://lighthousedata.io/data/gartner-gamification-large-companies" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>70%</strong> -- gamification adoption rate for large companies<br><small>Source: Gartner (2012) · <a href="https://lighthousedata.io/data/gartner-gamification-large-companies" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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