B Evidence Grade B Graded accuracy verified by the review judge Safe to Cite Recent

14%

14% -- knowledge retention improvement for gamified e-learning (2025)

2025  · Gartner

Gamification in e-learning can lead to a 14% improvement in knowledge retention according to a study by Gartner.

Cite this stat Share How we verify
Attribution: Gartner View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
14%
Unit
Percentage
Data Vintage
2025
Entity
gamified e-learning
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
60
Independence
30
Methodology
45
Freshness
95
Gartner Primary Tier C
https://rollingarrays.com/whitepaper/elevating-e-learning-unveiling-the-hidden-gems-of-e-content-cre… ↗
Confidence: 30/100 Vintage: 2025 Channel: Deep Crawl
Source Article
Elevating e-learning: Unveiling the Hidden Gems of E-Content Creation
Whitepaper Elevating e-learning: Unveiling the Hidden Gems of E-Content Creation E-Content Creation Best Practices Checklist Table of Contents RESOURCES > WHITEPAPER > Elevating e-Learning: Unveiling the Hidden Gems of E-Content Creation In today’s rapidly evolving business landscape, the ability to…
Original Research
Gartner · Original study ↗

Cited from Gartner study, secondary citation

Methodology documented
IndustryEducation RoleAll marketers Channelcontent
Plain Text
gamified e-learning: 14% knowledge retention improvement. Source: Gartner (2025). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gartner-gamification-retention-14
HTML Embed
<blockquote cite="https://lighthousedata.io/data/gartner-gamification-retention-14" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>14%</strong> -- knowledge retention improvement for gamified e-learning<br><small>Source: Gartner (2025) · <a href="https://lighthousedata.io/data/gartner-gamification-retention-14" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
Share
Share on X Share on LinkedIn

Use this data in your work

Copy the citation, embed the widget, or explore thousands more verified marketing statistics -- all free.

Copy citation Explore similar stats →