B Evidence Grade B Graded under review Safe to Cite Aging

50%

50% -- knowledge retention improvement for trade show attendees at booths with educational games (2024)

2024  · Journal of Marketing Management

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Attribution: Journal of Marketing Management View source
Lighthouse Research Team
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Source verified Evidence graded
Value
50%
Unit
Percentage
Data Vintage
2024
Entity
trade show attendees at booths with educational games
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
60
Independence
30
Methodology
60
Freshness
95
Journal of Marketing Management Primary Tier C
https://www.vivacreative.com/blog/trade-show-marketing-gamification-insights ↗
Confidence: 57/100 Vintage: 2024 Channel: Deep Crawl
Source Article
Recent Insights on Gamification in Trade Show Marketing
Recent Insights on Gamification in Trade Show Marketing Gamification has been increasingly embraced by marketers looking to enhance engagement and create memorable experiences at trade shows. In recent years, compelling research has highlighted its effectiveness in capturing attendee attention and b…
Original Research
Journal of Marketing Management · Original study ↗

Study in Journal of Marketing Management as cited by Viva Creative blog

Methodology documented
Industrymarketing
Plain Text
trade show attendees at booths with educational games: 50% knowledge retention improvement. Source: Journal of Marketing Management (2024). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gamification-knowledge-retention-50pct
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<blockquote cite="https://lighthousedata.io/data/gamification-knowledge-retention-50pct" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>50%</strong> -- knowledge retention improvement for trade show attendees at booths with educational games<br><small>Source: Journal of Marketing Management (2024) · <a href="https://lighthousedata.io/data/gamification-knowledge-retention-50pct" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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