B
Evidence Grade B
Graded
accuracy verified by the review judge
Safe to Cite
Current
60%
60% -- user engagement increase for gamified training platforms (2026)
Gamified training increases user engagement by up to 60% compared to traditional methods.
- up to 60%
Attribution:
View source
Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
60%
Unit
Percentage
Data Vintage
2026
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
altersquare.io
Primary
Tier C
https://altersquare.io/blog/gamifying-bim-training-how-tiny-rewards-boost-mau ↗
Source Article
Gamifying BIM Training: How Tiny Rewards Boost MAU
Original Research
altersquare.io
· Original study ↗
Methodology
Unattributed research claim
Methodology documented
Segmentation
IndustryEducation
RoleAll marketers
Channelcontent
Cite this stat
Plain Text
gamified training platforms: 60% user engagement increase. Source: altersquare.io (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gamified-training-engagement-60
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<blockquote cite="https://lighthousedata.io/data/gamified-training-engagement-60" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>60%</strong> -- user engagement increase for gamified training platforms<br><small>Source: altersquare.io (2026) · <a href="https://lighthousedata.io/data/gamified-training-engagement-60" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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