B
Evidence Grade B
Graded
under review
Safe to Cite
Dated
3%
3% -- day 7 retention rate for Group 3 and Group 4 games (2014)
Attribution:
View source
Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
3%
Unit
Percentage
Data Vintage
2014
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
95
Source Trust
50
Citation Chain
90
Independence
30
Methodology
45
Freshness
86
Source
GameAnalytics
Primary
Tier A
https://gameanalytics.com/blog/what-analysing-400-games-taught-us/ ↗
Source Article
What Analysing 400+ Games Has Taught Us — GameAnalytics
Each year brings with it a set of new fads in gaming, some make it, some falter, but what makes a game successful? In an attempt to answer this question, we’ve looked at the evolution of key game metrics over 90 days after launch, across 415 games released in 2014 and spreading across multiple genre…
Original Research
GameAnalytics
· Original study ↗
Methodology
Sample included free-to-play games that achieved more than 1000 installs in 2014.
Methodology documented
Segmentation
Channelcommon_crawl
Cite this stat
Plain Text
Group 3 and Group 4 games: 3% day 7 retention rate. Source: GameAnalytics (2014). Via Lighthouse Intelligence -- https://lighthousedata.io/data/day-7-retention-group-3-4
HTML Embed
<blockquote cite="https://lighthousedata.io/data/day-7-retention-group-3-4" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>3%</strong> -- day 7 retention rate for Group 3 and Group 4 games<br><small>Source: GameAnalytics (2014) · <a href="https://lighthousedata.io/data/day-7-retention-group-3-4" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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