B Evidence Grade B Graded accuracy verified by the review judge Safe to Cite Dated

75%

75% -- feature usage rate for Xbox 360 Marketplace (2006)

2006  · Microsoft

75% of Xbox Live users on Xbox 360 have used the Marketplace facility.

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Attribution: Microsoft View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
75%
Unit
Percentage
Data Vintage
2006
Entity
Xbox 360 Marketplace
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
95
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Microsoft Primary Tier A
http://www.xboxic.com/news/1289 ↗
Confidence: 57/100 Vintage: 2006 Channel: Common Crawl
Source Article
Xboxic
Original Research
Microsoft · Original study ↗

Marketplace usage among Xbox 360 users; reported by Microsoft

Methodology documented
Industrymarketing
Plain Text
Xbox 360 Marketplace: 75% feature usage rate. Source: Microsoft (2006). Via Lighthouse Intelligence -- https://lighthousedata.io/data/xbox-marketplace-user-adoption
HTML Embed
<blockquote cite="https://lighthousedata.io/data/xbox-marketplace-user-adoption" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>75%</strong> -- feature usage rate for Xbox 360 Marketplace<br><small>Source: Microsoft (2006) · <a href="https://lighthousedata.io/data/xbox-marketplace-user-adoption" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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