B
Evidence Grade B
Graded
under review
Safe to Cite
Current
74%
74% -- share of players reporting toxic behavior for gamers (2026)
Attribution:
View source
Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
74%
Unit
Percentage
Data Vintage
2026
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
75
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
Arise
Primary
Tier B
https://www.arise.com/blog/tackling-waves-of-player-support-challenges-in-the-gaming-industry ↗
Source Article
Tackling Waves of Player Support Challenges in the Gaming Industry
Original Research
Arise
· Original study ↗
Methodology
Reported increase over the last three years
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
gamers: 74% share of players reporting toxic behavior. Source: Arise (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/toxic-behavior-reports-74-percent
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<blockquote cite="https://lighthousedata.io/data/toxic-behavior-reports-74-percent" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>74%</strong> -- share of players reporting toxic behavior for gamers<br><small>Source: Arise (2026) · <a href="https://lighthousedata.io/data/toxic-behavior-reports-74-percent" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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