B Evidence Grade B Graded under review Safe to Cite Current

615,000,000

615,000,000 -- estimated audience reach for Strange Antiquities launch campaign (Iceberg Interactive) (2026)

2026  · Big Games Machine

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Attribution: Big Games Machine View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
615,000,000
Unit
Count
Data Vintage
2026
Entity
Strange Antiquities launch campaign (Iceberg Interactive)
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
75
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Big Games Machine Primary Tier B
https://www.biggamesmachine.com/portfolio/strange-antiquities/ ↗
Confidence: 53/100 Vintage: 2026 Channel: Common Crawl
Source Article
Strange Antiquities
Original Research
Big Games Machine · Original study ↗

PR agency campaign results page

Methodology documented
Industrymarketing
Plain Text
Strange Antiquities launch campaign (Iceberg Interactive): 615,000,000 estimated audience reach. Source: Big Games Machine (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/strange-antiquities-pr-reach-2026
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<blockquote cite="https://lighthousedata.io/data/strange-antiquities-pr-reach-2026" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>615,000,000</strong> -- estimated audience reach for Strange Antiquities launch campaign (Iceberg Interactive)<br><small>Source: Big Games Machine (2026) · <a href="https://lighthousedata.io/data/strange-antiquities-pr-reach-2026" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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