B
Evidence Grade B
Graded
accuracy verified by the review judge
Safe to Cite
Current
52.1%
52.1% -- share using mobile games format for gamified connected packaging campaigns (2026)
Mobile games are used as a gamification format by 52.1% of respondents incorporating gaming elements into connected packaging campaigns.
Attribution:
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Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
52.1%
Unit
Percentage
Data Vintage
2026
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
95
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
Appetite Creative
Primary
Tier A
https://appetitecreative.com/2026-connected-packaging-results-webinar-discover-whats-next-for-the-in… ↗
Source Article
Industry confidence in connected packaging reaches new high of 92.3% in latest survey
Original Research
Appetite Creative
· Original study ↗
Methodology
Fifth annual Global Connected Packaging Survey
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
gamified connected packaging campaigns: 52.1% share using mobile games format. Source: Appetite Creative (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/mobile-games-format-2026
HTML Embed
<blockquote cite="https://lighthousedata.io/data/mobile-games-format-2026" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>52.1%</strong> -- share using mobile games format for gamified connected packaging campaigns<br><small>Source: Appetite Creative (2026) · <a href="https://lighthousedata.io/data/mobile-games-format-2026" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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