B Evidence Grade B Graded accuracy verified by the review judge Safe to Cite Aging

81%

81% -- participants feeling more socially connected for gamification participants at work (2024)

2024  · blog.eventsmart.com

Gamification made 81% of participants feel more socially connected at work.

  • Secondary citation without primary study details named
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Attribution: blog.eventsmart.com View source
Lighthouse Research Team
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Source verified Evidence graded
Value
81%
Unit
Percentage
Data Vintage
2024
Entity
gamification participants at work
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
blog.eventsmart.com Primary Tier C
https://blog.eventsmart.com/2024/01/05/event-gamification/ ↗
Confidence: 48/100 Vintage: 2024 Channel: Deep Crawl
Source Article
Event Gamification: 9 Tips To Boost Engagement For Your Next Event
Event planners are constantly seeking innovative ways to capture the attention and enthusiasm of participants. One strategy that has gained considerable attraction is event gamification. A 2019 research showed that using gamification increased the efficiency of the organizations that used it by more…
Original Research
blog.eventsmart.com · Original study ↗

Cited study, original research not identified

Methodology documented
Industrymarketing
Plain Text
gamification participants at work: 81% participants feeling more socially connected. Source: blog.eventsmart.com (2024). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gamification-social-connection-81pct
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<blockquote cite="https://lighthousedata.io/data/gamification-social-connection-81pct" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>81%</strong> -- participants feeling more socially connected for gamification participants at work<br><small>Source: blog.eventsmart.com (2024) · <a href="https://lighthousedata.io/data/gamification-social-connection-81pct" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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