B
Evidence Grade B
Graded
accuracy verified by the review judge
Safe to Cite
Current
47.2%
47.2% -- share citing new product promotion as gamification goal for connected packaging survey respondents (2026)
47.2% of respondents cited the promotion of new products or services as their primary goal for gamification.
Attribution:
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Lighthouse Research Team
Last verified:
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Source verified
Evidence graded
Value
47.2%
Unit
Percentage
Data Vintage
2026
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
95
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
Appetite Creative
Primary
Tier A
https://appetitecreative.com/2026-connected-packaging-results-webinar-discover-whats-next-for-the-in… ↗
Source Article
Industry confidence in connected packaging reaches new high of 92.3% in latest survey
Original Research
Appetite Creative
· Original study ↗
Methodology
Fifth annual Global Connected Packaging Survey
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
connected packaging survey respondents: 47.2% share citing new product promotion as gamification goal. Source: Appetite Creative (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gamification-goal-new-products-2026
HTML Embed
<blockquote cite="https://lighthousedata.io/data/gamification-goal-new-products-2026" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>47.2%</strong> -- share citing new product promotion as gamification goal for connected packaging survey respondents<br><small>Source: Appetite Creative (2026) · <a href="https://lighthousedata.io/data/gamification-goal-new-products-2026" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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