B Evidence Grade B Graded accuracy verified by the review judge Safe to Cite Recent

19%

19% -- expected sales loss rate for video game studios (2025)

2025  · fintecharbor.com

Video game studios lose approximately 19–20% of their expected sales when a title's copy-protection is breached during its launch window.

  • Reported as a range of about 19–20 percent
  • Attributed to unnamed recent studies
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Attribution: fintecharbor.com View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
19%
Unit
Percentage
Data Vintage
2025
Entity
video game studios
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
fintecharbor.com Primary Tier C
https://www.fintecharbor.com/how-ip-defines-the-future-of-game-development/ ↗
Confidence: 48/100 Vintage: 2025 Channel: Deep Crawl
Source Article
How IP Shapes the Future of Game Development
The video-game sector is projected to generate approximately $236 billion in global revenue during 2025, which is more than the combined turnover of both the cinema industry and recorded music. However, the industry’s profitability continues to be undermined by systemic intellectual property risks. …
Original Research
fintecharbor.com · Original study ↗

Range 19-20%; midpoint used. 'Recent studies' cited; original study unnamed

Methodology documented
Industrymarketing
Plain Text
video game studios: 19% expected sales loss rate. Source: fintecharbor.com (2025). Via Lighthouse Intelligence -- https://lighthousedata.io/data/piracy-launch-sales-loss-gaming
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<blockquote cite="https://lighthousedata.io/data/piracy-launch-sales-loss-gaming" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>19%</strong> -- expected sales loss rate for video game studios<br><small>Source: fintecharbor.com (2025) · <a href="https://lighthousedata.io/data/piracy-launch-sales-loss-gaming" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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