B
Evidence Grade B
Graded
under review
Safe to Cite
Current
60%
60% -- level completion success rate for indie game testers (Games Club App) (2026)
Attribution:
View source
Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
60%
Unit
Percentage
Data Vintage
2026
Entity
Sample Size
10
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
75
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
GalaxyText
Primary
Tier B
https://www.galaxytext.com/86273-players-cant-beat-the-first-level-can-you/ ↗
Source Article
86,273 Players Can’t Beat the First Level. Can you? - GalaxyText Mobile Marketing
We recently rolled out a Games Club App where we challenged you, the viewers, to try and beat the first level of the game. The idea behind the game was to mixed in action with point-clic adventures straight on your mobile device. The outcome? 86,273 players were not able to beat the first level.
The…
Original Research
GalaxyText
· Original study ↗
Methodology
Small internal test with 10 indie game testers; very small sample.
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
indie game testers (Games Club App): 60% level completion success rate. Source: GalaxyText (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/indie-game-testers-success-rate
HTML Embed
<blockquote cite="https://lighthousedata.io/data/indie-game-testers-success-rate" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>60%</strong> -- level completion success rate for indie game testers (Games Club App)<br><small>Source: GalaxyText (2026) · <a href="https://lighthousedata.io/data/indie-game-testers-success-rate" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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