B Evidence Grade B Graded under review Safe to Cite Current

1,900,000,000

1,900,000,000 -- global gamer population for global gaming sector (2026)

2026  · EA

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Attribution: EA View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
1,900,000,000
Unit
Count
Data Vintage
2026
Entity
global gaming sector
Geography
Global
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
75
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
EA Primary Tier B
https://www.ava.me/blog/game-on-for-deaf-accessibility ↗
Confidence: 53/100 Vintage: 2026 Channel: Common Crawl
Source Article
Game On for Deaf Accessibility
Original Research
EA · Original study ↗

Cited by EA accessibility lead; original methodology not stated

Methodology documented
IndustryGaming RegionGlobal Channelcontent
Plain Text
global gaming sector: 1,900,000,000 global gamer population. Source: EA (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/global-gamers-1-9-billion-2026
HTML Embed
<blockquote cite="https://lighthousedata.io/data/global-gamers-1-9-billion-2026" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>1,900,000,000</strong> -- global gamer population for global gaming sector<br><small>Source: EA (2026) · <a href="https://lighthousedata.io/data/global-gamers-1-9-billion-2026" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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