B
Evidence Grade B
Graded
under review
Safe to Cite
Current
86,273
86,273 -- players unable to beat first level for Games Club App (2026)
Attribution:
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Lighthouse Research Team
Last verified:
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Source verified
Evidence graded
Value
86,273
Unit
Count
Data Vintage
2026
Entity
Sample Size
86,273
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
75
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
GalaxyText
Primary
Tier B
https://www.galaxytext.com/86273-players-cant-beat-the-first-level-can-you/ ↗
Source Article
86,273 Players Can’t Beat the First Level. Can you? - GalaxyText Mobile Marketing
We recently rolled out a Games Club App where we challenged you, the viewers, to try and beat the first level of the game. The idea behind the game was to mixed in action with point-clic adventures straight on your mobile device. The outcome? 86,273 players were not able to beat the first level.
The…
Original Research
GalaxyText
· Original study ↗
Methodology
First-party app engagement data from a mobile game campaign; no formal methodology stated.
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
Games Club App: 86,273 players unable to beat first level. Source: GalaxyText (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/games-club-players-failed-first-level
HTML Embed
<blockquote cite="https://lighthousedata.io/data/games-club-players-failed-first-level" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>86,273</strong> -- players unable to beat first level for Games Club App<br><small>Source: GalaxyText (2026) · <a href="https://lighthousedata.io/data/games-club-players-failed-first-level" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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