B
Evidence Grade B
Graded
accuracy verified by the review judge
Safe to Cite
Recent
37.5%
37.5% -- share of players feeling anxious when unable to play for Mobile gacha game players in China (Generation Z) (2025)
37.5% of Generation Z mobile gacha game players in China report feeling anxious or lost when they are unable to play.
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Lighthouse Research Team
Last verified:
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Source verified
Evidence graded
Value
37.5%
Unit
Percentage
Data Vintage
2025
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
75
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
Shuran Xi
Primary
Tier B
https://trafficon.com.au/night-out-with-the-lads-love-deepspace-and-the-cure-for-loneliness/ ↗
Source Article
Night Out With the LADS: Love, Deepspace, and the Cure For Loneliness - TRAFFICON
In the age of AI, we are inundated every day with new stories of growing emotional attachment to artificial forms of companionship. From the wave of heartbreak that came from OpenAI’s shift to GPT-5.0 causing many to lose the personalities of their virtual companions, to the rise of VTuber influence…
Original Research
Shuran Xi
· Original study ↗
Methodology
From study 'The Impact of Mobile Gacha Games on Generation Z Users in China' by Shuran Xi
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
Mobile gacha game players in China (Generation Z): 37.5% share of players feeling anxious when unable to play. Source: Shuran Xi (2025). Via Lighthouse Intelligence -- https://lighthousedata.io/data/gacha-players-anxious-unable-to-play
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<blockquote cite="https://lighthousedata.io/data/gacha-players-anxious-unable-to-play" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>37.5%</strong> -- share of players feeling anxious when unable to play for Mobile gacha game players in China (Generation Z)<br><small>Source: Shuran Xi (2025) · <a href="https://lighthousedata.io/data/gacha-players-anxious-unable-to-play" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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