B Evidence Grade B Graded accuracy verified by the review judge Safe to Cite Recent

40%

40% -- customer churn rate after single negative interaction for global consumers (customers) (2025)

2025  · n=1,000  · Five9

40% of customers will leave a brand after a single negative interaction according to Five9's 2025 Customer Experience Report.

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Attribution: Five9 View source
Lighthouse Research Team
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Source verified Evidence graded
Value
40%
Unit
Percentage
Data Vintage
2025
Entity
global consumers (customers)
Sample Size
1,000
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Five9 Primary Tier C
https://cxfoundation.com/research/customers-embrace-ai-five9-study ↗
Confidence: 48/100 Vintage: 2025 Channel: Deep Crawl
Source Article
72% of Customers Embrace AI Support – Five9 Study Reveals
April 23, 2025 • 2 min read Would you risk losing 40% of your customers over one bad support call? According to Five9’s 2025 Customer Experience Report, that’s exactly what’s at stake. Today’s customers demand more than speed—they expect empathy, seamless support, and smart AI tools that don’t compr…
Original Research
Five9 · Original study ↗

Survey of over 1,000 global consumers per Five9 2025 Customer Experience Report

Methodology documented
Industrysaas
Plain Text
global consumers (customers): 40% customer churn rate after single negative interaction. Source: Five9 (2025). Via Lighthouse Intelligence -- https://lighthousedata.io/data/customers-leave-after-one-negative-interaction
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<blockquote cite="https://lighthousedata.io/data/customers-leave-after-one-negative-interaction" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>40%</strong> -- customer churn rate after single negative interaction for global consumers (customers)<br><small>Source: Five9 (2025) · <a href="https://lighthousedata.io/data/customers-leave-after-one-negative-interaction" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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