C
Evidence Grade C
Use with Hedging
Dated
29.89%
29.89% — next day retention rate for Card games (棋牌类游戏) in China (2016)
Source:
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Curated by Aaron Agius
· Founder, Louder Online
Last verified:
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Source verified
Evidence graded
Value
29.89%
Unit
Percentage
Data Vintage
2016
Entity
Study Type
Unknown
Trend
Stable
Evidence Quality
C
Moderate quality evidence
Useful directional data with some methodological gaps. Treat as indicative rather than definitive — corroborate before citing in formal research.
Sources (8)
Tinkoff Bank
Primary
Tier B
https://setka.ru/posts/0193fe6a-e74c-4976-b11e-e1558c3236a2 ↗
Source Article
Дебетовая карта ALL Games от «Тинькофф Банка» — выгодное предложение для геймеров. Банк предлагает клиентам бесплатное снятие наличных, накопление бонусов за покупки в игровых магазинах. 1 бонус = 1 рубль. Преимущества
1. 3% кешбэк за покупки в определенных игровых магазинах. 2. 1,5% кешбэк за обору…
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Original Research
Tencent
· Original study ↗
Methodology
Retention metric from mobile gaming industry data
Study: Unknown
Cite this stat
Suggested hedging: based on claims without stated methodology, with unverified sample sizes...
Plain Text
Card games (棋牌类游戏) in China: 29.89% next day retention rate. Source: Tinkoff Bank (2016). Via Lighthouse Research Data — https://lighthousedata.io/data/card-game-next-day-retention-2016
HTML Embed
<blockquote cite="https://lighthousedata.io/data/card-game-next-day-retention-2016" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>29.89%</strong> — next day retention rate for Card games (棋牌类游戏) in China<br><small>Source: Tinkoff Bank (2016) · <a href="https://lighthousedata.io/data/card-game-next-day-retention-2016" target="_blank" rel="noopener">Lighthouse Data</a></small></blockquote>
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