B
Evidence Grade B
Graded
under review
Safe to Cite
Current
20%
20% -- time spent increase for users interacting with customizable avatars (2026)
Attribution:
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Lighthouse Research Team
Last verified:
·
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Source verified
Evidence graded
Value
20%
Unit
Percentage
Data Vintage
2026
Entity
Evidence Quality
B
Strong, reliable evidence
Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.
Single source - not yet corroborated
Score breakdown
Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
Source
akool.com
Primary
Tier C
https://akool.com/knowledge-base-article/what-is-an-avatar ↗
Source Article
Avatar
Original Research
akool.com
· Original study ↗
Methodology
Range 20-30%, midpoint used; source study unspecified
Methodology documented
Segmentation
Industrymarketing
Cite this stat
Plain Text
users interacting with customizable avatars: 20% time spent increase. Source: akool.com (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/avatar-engagement-time-increase
HTML Embed
<blockquote cite="https://lighthousedata.io/data/avatar-engagement-time-increase" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>20%</strong> -- time spent increase for users interacting with customizable avatars<br><small>Source: akool.com (2026) · <a href="https://lighthousedata.io/data/avatar-engagement-time-increase" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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