B Evidence Grade B Graded under review Safe to Cite Current

20%

20% -- time spent increase for users interacting with customizable avatars (2026)

2026  · akool.com

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Attribution: akool.com View source
Lighthouse Research Team
Last verified:  ·  How we verify data →
Source verified Evidence graded
Value
20%
Unit
Percentage
Data Vintage
2026
Entity
users interacting with customizable avatars
B
Strong, reliable evidence

Sourced from a well-regarded research firm or industry leader with transparent methodology and a reasonably large sample.

61/100 confidence

Single source - not yet corroborated

Extraction
50
Source Trust
60
Citation Chain
20
Independence
30
Methodology
45
Freshness
95
akool.com Primary Tier C
https://akool.com/knowledge-base-article/what-is-an-avatar ↗
Confidence: 48/100 Vintage: 2026 Channel: Common Crawl
Source Article
Avatar
Original Research
akool.com · Original study ↗

Range 20-30%, midpoint used; source study unspecified

Methodology documented
Industrymarketing
Plain Text
users interacting with customizable avatars: 20% time spent increase. Source: akool.com (2026). Via Lighthouse Intelligence -- https://lighthousedata.io/data/avatar-engagement-time-increase
HTML Embed
<blockquote cite="https://lighthousedata.io/data/avatar-engagement-time-increase" style="border-left:3px solid #2563eb;padding:12px 16px;margin:16px 0;font-family:system-ui,sans-serif;background:#f0f4ff;"><strong>20%</strong> -- time spent increase for users interacting with customizable avatars<br><small>Source: akool.com (2026) · <a href="https://lighthousedata.io/data/avatar-engagement-time-increase" target="_blank" rel="noopener">Lighthouse Intelligence</a></small></blockquote>
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